

BY PAUL MALONEY
This past week, streaming provider StreamAudio
announced that they had signed on their 600th client station --
Wilkes-Barre/Scranton, Pennsylvania oldies WQFM.
A
company press release also revealed that they had provided over
860,000 hours of streaming radio in October with the average listener
spending 55 minutes per user session.
The Tacoma-based company, which provides strictly broadcast
radio stations (no "Internet-only's") no-cost streaming
services, was founded in the summer of 1999. StreamAudio counts
high profile radio companies
like Clear Channel, Entercom, Infinity/CBS (archived material),
Jefferson-Pilot, Hispanic Broadcasting, Saga, Zimmer, Sandusky,
Mega, Big City Radio, Radio Unica, Delmarva, Midwest Television,
and Sunburst among their over 130 clients.
In an exclusive interview with RAIN, cofounder and CEO
Bob Case explained why he
feels the company's been so successful up to this point; and described
StreamAudio's goals for ad revenue (including their ad-insertion
technology), the company's choice of streaming technology solutions,
and audience measurement.
In an environment of prognostication and real events (Magnitude
Network's absorption by Global
Media -- read RAIN's report here)
which point to the possibility that providing no-cost streaming
may not be a vital business model, Case is confident his company's
on the right path.
"We're a radio company operating in the Internet space,"
he explains. "Our company's run with a radio mindset. Just
like a radio station, everyone around here wears a lot of hats."
Case trusts that by keeping the company lean (13 employees) and
versatile, concentrating on "guerilla marketing" tactics,
and relying on the unique strengths of the management team (Bob's
radio background is complemented by cofounder Darren
Harle's technology
expertise), StreamAudio can survive where others can't.
Since streaming is provided free of cost for client stations,
revenue depends on advertising. Certainly this isn't a great day
for banner ads, though the company takes advantage of higher click-through
rates of streaming media users as compared to typical surfers.
Case feels that the Internet environment, after a period of overvaluation
by media buyers, is undervalued right now. But advertisers will
return.
The advertising vehicle that's really paying off, says
Case, is the rich media audio/video "gateway" ad --
the ad that runs before the user's chosen stream begins (which
belongs to StreamAudio). Case claims those ads on the company's
streams have a click-through rate of up
to 5%.
StreamAudio is also ready to reap the windfall many believe
targeted audio ad insertion will bring. Not only will the ads
themselves (the revenue from which is shared with the client 70/30
to the favor of the seller) be a revenue source, but Case believes
that the company can show stations how collecting audience data
can be used for promotional purposes, and thus income opportunities.
He says the "opt-in" rate (listeners who agree to allow
their name and e-mail address to be given to third parties) is
about 35%.
Case maintains that his company's strong partnerships with
Microsoft and Intel
play a huge role in StreamAudio's viability. Because there's no
license fee or stream limits associated with
WindowsMedia technology, and because there are advantages
to being the Number One customer of the "largest and best
streaming network in the world, the premiere facility for hosting
(Intel)," even
widespread use of broadband won't bloat the company's overhead.
According to Case, the company may stream using the RealNetworks
technology at some point as well.
Finally, when asked about audience measurement, Case was
quick to stress, "The metrics side of the business is critical,
the key to our success. We've been on the ground floor with (streaming
audience measurement firm) MeasureCast
since Day One. And we've been producing our own stat's package
for some time." He's referring to the real time listener
measurement available to client stations on the StreamAudio site.
Clients can log on and enter a protected area to check how many
streaming listeners that have at any given moment. The company
is still in the testing stage with the MeasureCast software. They
will also report to Arbitron
Webcast Ratings in the next study.
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BY RALPH SLEDGE
Realizing the unprecedented wave of changes the technological
revolution of the Internet will continue to bring, the

music industry has busied itself for the last year and a half to
come up with a solution for copyright protection of digital song
files. With technology making it easier than ever to illegally copy
-- and even distribute or sell -- copyrighted music, artist and
record labels look to technology as well for security.
What is SDMI?
Those efforts have resulted in the formation of the SDMI, or "
Secure
Digital Music Initiative." It's a coalition of the
RIAA,
who's members make the music; and some 190 technology companies,
who make the software and hardware required to play and distribute
that music in digital form.
The goal of SDMI is to create a standardized specification for
the technology

used to secure digital music. They are not creating a new audio
format (that would replace
.mp3,
Windows Media, etc.); rather,
they are trying to develop an encryption method that can be integrated
into current forms of digital music.
How exactly does this protection work? Well, it's fairly
complicated. You can go to the SDMI web page (
here)
and read through the current specifications, but you'll be in for
a few hours of looking at labyrinthine flowcharts and memorizing
obscure acronyms before you get a good idea of what's going on.
To try and put it simply, however, the SDMI is developing
digital watermarks that will be embedded into music files. A watermark
is an inaudible message that is encrypted, making it very hard to
remove by hacking. This message is what will protect the file: an
SDMI-compliant player will "hear" the message, and do a series of
checks to see whether or not the file is legitimate or stolen. Illegitimate
files will simply be inaccessible to the user -- they cannot be
moved to other devices, or listened to.
What this means is that record labels or musicians who distribute
music in digital form can control the

spread of the files themselves. A person can pay for a track on-line
and download onto their computer, and they can put it on an SDMI-compliant
portable device such as a Sony Music Clip: they will not, however,
be able to make copies for friends, or redistribute the music via
a file-sharing utility like Nastier.
The Controversies
SDMI is a technology that has received a fair amount of press
recently due to an ongoing disagreement between the
SDMI
organization itself, and the hackers they invited to try and break
their digital encryption schemes. Some hackers say they broke them
all: the SDMI claims that only one technology was successfully hacked
(reported in
RAIN here).
And, as far as most listeners are concerned, there's no way to know
who's right and who's wrong.
On September 6, 2000, Leonardo Chiariglione,
executive director of the SDMI, posted an open letter asking would-be
hackers to participate in a contest to try and hack the encryption
technologies that were being considered for use by the SDMI. Six
technologies were presented, and $10,000 per successful hack was
at stake.
Even before this challenge was issued, people had problems
with what the SDMI represented. Many in the hacker community didn't
like the idea of digital controls on music or on anything else;
so, shortly after the contest proposal,
Don
Marti, the technical editor for
Linux
Journal, called for a boycott of the contest. "I won't do

your dirty work for you," he said in an open letter to Chiariglione.
"I insist on my right to use copyrighted material I buy in accordance
with the traditional rights of a music customer."
The contest went on, however. On October 12, five days after
the contest ended,
Salon.com
ran a story claiming that all of the encryption technologies had
been hacked. The SDMI -- who stood to lose not only their credibility
but also $60,000 -- immediately denied the claim, saying that they
hadn't even had time to look over the results yet, and that nothing
was official. They are currently still in the process of testing
the hacks, and currently claim that only one technology has truly
been compromised.
As far as most people are concerned, they're still so way
to substantiate the claim. Salon.com's sources were anonymous, no
one can look inside the SDMI to see whether or not they're telling
the truth, and the technology isn't out there and public to be checked
by third party sources.
So what's really going on? If you believe that the SDMI has
"snake eyes," then maybe their technology was indeed hacked,
and now they're trying to change and strengthen it while telling
the public that it is and always has been strong and "unhackable."
Or, one might think that certain "anonymous" hackers are
simply trying to get the best of SDMI, making allegations true or
false, because they don't have to take the responsibility either
way.
More information
It's difficult to get a good idea of what SDMI will mean
for users and the industry, because it effectively

doesn't
exist yet. You can get a good simulation of the effect by using
either
Liquid Audio or Windows
Media: both of these formats, while proprietary, offer many of the
same protections and restrictions that SDMI will have. Windows Media,
for example, allows companies to release tracks that will expire
after a certain length of time, and which cannot be redistributed.
There are also two ways to get a clearer picture of what
SDMI will and won't do. The first is to go to the SDMI web site
and read their press releases and specifications. They've done a
fairly good job of responding to many of the criticisms leveled
at them, and they're generally open about who they are and what
they're trying to do. A company can also get most of the information
they need to apply for membership to SDMI straight from their site.
The other way to is to go to web sites such as Salon.com,
who have a wealth of articles and information about the goings-on
of SDMI.
Slashdot is
another site that carries a somewhat more amateurish, though informative,
view of ongoing SDMI debates.
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From Inside.com: "In a move that signals the emergence
of a major new power seat in the music business,

former SFX Entertainment chairman
Robert
Sillerman, backed by the deep pockets of webcasting billionaire
Mark Cuban, has made the first
in what is expected to be a series of acquisitions in the talent-management
field, purchasing highly influential music-management company The
Firm.
"Although figures on the deal were not announced, a
source close to the situation suggests that Cuban has contributed
approximately $50 million for this and future acquisitions...
"Cuban, the boisterous owner of the Dallas Mavericks
NBA franchise, sold his
Broadcast.com
webcasting company to
Yahoo
in 1999 for $4.9 billion. He has already talked publicly of his
desire to start a new record label, and has held discussions with
Courtney Love to become his flagship artist. (Love has declared
her contractual independence from her label, Interscope Records;
Interscope's parent company, Universal Music Group, has in turn
filed suit against Love.)
"Cuban has also stated that he was seeking a partnership
with a major radio group in order to gain access

to the promotional opportunities afforded by such an alliance. Sources
placed Clear Channel at the top of Cuban's wish list. In an e-mail
to Inside in July, Cuban noted that 'radio generates more than 80
percent of demand for music in the U.S. By including the major radio
groups, we can tilt demand toward our artists and put a hurt on
traditional label economics.'"
Read the entire story
here.
 |
| November 12-14 |
Canadian Association of Broadcasters
(CAB) "Broadcasting 2000: On-air / On-line,"
Calgary |
| Nov.
28-Dec. 1 |
Radio
Ink Internet Conference, Santa Clara, CA, |
| February 1-4, 2001 |
RAB 2001. Details coming
soon. |
| xxx |
 |
|
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